Apr 30, 2005, 10:33 PM // 22:33
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#2
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by pionata
-Unlock Hardcore versions of the Missions after you completed them once. Those versions would support up to 16 players coop and would have various difficulty.
-Raise the level cap to 30? I reached level 11 in one day and half. (I know about the attempt to make the game more balanced, but damn please dont make a new level cap a "feature" of the next expansion pack.)
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These go against what GW is about. You should make suggestions to improve the game, not make it like every other game out there.
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Apr 30, 2005, 10:46 PM // 22:46
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#3
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Academy Page
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I bought Guild Wars, and I do know what its about.
Asking to play a harder difficulty mode with more players doesnt go "Against" Guild Wars.
What do you have against that? Im not trying to make it like every other game, Im trying to add some replay value to the missions I did and certainly wont play again otherwise.
And I would be carefull about saying a Level 30 cap is against Guild Wars, cause my intuition tells me the level cap will be raised at some point. Probably by 10 every expansion or something.
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Apr 30, 2005, 10:57 PM // 22:57
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#4
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by pionata
I bought Guild Wars, and I do know what its about.
Asking to play a harder difficulty mode with more players doesnt go "Against" Guild Wars.
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The game and the skills are not balanced for 16 people to go out killing things. You could abuse AoEs this way.
I have nothing against providing more variety to difficulty level, but making parties with more than 8 people seriously would need a lot of work and planning out that I don't think is worth the time for them to waste. They obviously can't change a lot that would affect the rest of the players that aren't doing massive grouping.
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Apr 30, 2005, 11:06 PM // 23:06
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Wrath of Nature [Fury]
Profession: Me/Mo
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Are there any 8 player cooperative PvE missions?
There should be.
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Apr 30, 2005, 11:07 PM // 23:07
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#6
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by varyag
Are there any 8 player cooperative PvE missions?
There should be.
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I know in beta the Temple of Ages had 8 player cooperative missions for PvE. I do not know if they have increased the amount of areas that have that, but could be possible.
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May 01, 2005, 12:44 AM // 00:44
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#7
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Wait, are you pionata from Wizards Islands?
If so, I'll worship you^^
_Zexion
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May 01, 2005, 08:38 AM // 08:38
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#8
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Academy Page
Join Date: Apr 2005
Location: NSW, Australia
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Dont worry about expansions raising the level cap as the key element to guild wars is to have a level 20 cap for ever. This is the core of the game and pre level 20 is considered the learning of your character and then the game starts at 20.
As for unlocking hardcore mode once you complete a mission, i think thats a great idea.
More Armours i cant comment on because i've only gotten to level 10 so far so i dont know what is still out there.
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May 01, 2005, 08:48 AM // 08:48
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#9
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Pre-Searing Cadet
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Ok, These are additions I think would be good, even if some are from WoW...
- Not getting 20 HP per level, make it so warriors get more every level than casters and so on, and casters get lets say, 1 more mana per level
- An Auction House would be cool
- A mailbox (not needed, just a cool thing)
- More varity in armor and weapons like most RPG's
- Abilities like armor-making and stuff
- Jumping and swimming (Tyria is such a beautiful world and you don't get to travel it as much as lets say... WoW, but WoW isn't all that beautiful,lol)
- More Emotions
- Higher Level Cap
- I saw people talking about dual weild, that would be cool
- More than 8 ability spots, maybe 12 or 14 or so
NOTE - I know what GW is supposed to be, fast gameplay, skill over level, and this would make it more like a normal RPG, but the thing is, I like the low level cap but 20 is way too low for a top level and the top level being at 30 would be a lot better, and in like WoW there are hundreds upon hundreds of armor and weapons, they kind of lack armor and weapons in GW so an Auction House wouldn't work unless they added more but... IF they made it more like a normal RPG but still kept it how it is that would be awesome!
Last edited by BoozeMunkE; May 01, 2005 at 09:04 AM // 09:04..
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May 01, 2005, 09:02 AM // 09:02
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#10
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Pre-Searing Cadet
Join Date: May 2005
Location: Tampa,FL.
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Would love to see class/2ndary lvl on guild roster in-game.
Would like to see benefits to choosing a primary no secondary class. ie extra high end skills more effective low end skills
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May 01, 2005, 01:40 PM // 13:40
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#11
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Academy Page
Join Date: May 2005
Guild: Medieval Knights of Darkness [MKOD]
Profession: A/
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More useful items definately, lack of variety in this department saddens me (especially armor). What is the point of all of those crafting items when there is few if any places to craft them at? The game world feels large and...devoid of all life but monsters... Guards walking around and only sometimes deciding to kill those monsters running right past them into town is hilarious...the game could use some more humour, so far the most humour I found was killing that doppy ettin in the one warrior quest...ettin looked like a melting Mr. Potato Head Lastly, more skill slots. There is just not enough skill slots to properly chain skills between two classes, when healing signet and resurrection take up two slots as it is. That is still my main complaint from beta to live. Trying to pull off those triple-skill combos should be part of the fun in my opinion, not worrying always about what exact skills to take into a mission due to low slot availability...
Other than that I enjoy the game very much!
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May 01, 2005, 03:26 PM // 15:26
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#12
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Banned
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i just wanna sail the high seas and slay sea monsters and shit...
I think more players in a party would kinda jack things up.
And the 30 level cap is kinda stupid, like many people say. The game begins at level 20, nothing before.
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May 01, 2005, 04:34 PM // 16:34
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#13
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Academy Page
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Quote:
Originally Posted by Zexion
Wait, are you pionata from Wizards Islands?
If so, I'll worship you^^
_Zexion
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yes I am
There is an Wizards Islands guild I made also, and Im the only member....
But Gimli will join next week.
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May 01, 2005, 05:16 PM // 17:16
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#15
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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I would like a bigger inventory 20 is just TOO small esp after the 130 i had in swg.
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May 02, 2005, 03:40 AM // 03:40
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#16
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Ascalonian Squire
Join Date: Apr 2005
Location: VA
Guild: Servants of Fortuna
Profession: Mo/Me
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Quote:
Originally Posted by varyag
Are there any 8 player cooperative PvE missions?
There should be.
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Once you ascend, all the new coop missions are 8 players. Lotta fun, and also very challenging.
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May 02, 2005, 05:55 AM // 05:55
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#17
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Frost Gate Guardian
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I would really love to have a semi global lfg ability . All the areas you have visited before you could put yourself on a lfg list.
Which leads into my 2nd suggestion. Allow team members to be in different areas at the same time . Like 2 are on the world map 2 are in different towns.
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May 02, 2005, 06:14 AM // 06:14
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#18
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Ascalonian Squire
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I have not even gotten to get into the game, but still, my list of hopes to see:
*Allowing a 3rd class to be used, thus opening up the range of skills for players. Those that do not buy the expansion to get the skills would still be able to compete because of the limit of 8 skills.
*A possible small increase in level cap. I'm not looking for level 100 or something, but a small increase would be nice to see eventually.
*More classes with pets. Mainly because I love pets.
Note that these few things would not need to be, in my opinion, added until about a year or 2 from now as long as my need for a fairly constant stream of spells, skills, abilities, whatever are fed, I should be happy; I have always liked the reward of levels for fighting in games like this, though, and the advancement that comes along with it.
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May 02, 2005, 08:04 AM // 08:04
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#19
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Academy Page
Join Date: Apr 2005
Location: NSW, Australia
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I still find it funny that people would like to see the level cap raised even to 30. I dont know if these people realise it but everything is relative to your level. Whether your level is 20, 30 or 150 million its only relative what level mobs you are fighting. What does that mean?
A level 20 warrior fighing mobs that are level 20 is the same as level 30 warrior fighting mobs that are level 30, which is the same as a level 150 million warrior fighting mobs that are level 150 million. Your level is an illusion really and all it indicates is how much time you've spent grinding away.
So what possible reason would there be to want level 30? Please people reply and tell me, especially if there is something i miss below! Possible answers would be:
The game will be completed quickly and there will be nothing to do:
Guildwars starts at level 20, upon reaching level 20 you will realise that there is much more than over half of the game waiting to be played. When you reach level 20 in other games there is still a huge amount of game to be played, guildwars is the same only you dont need extra levels to access that content.
Also with more expansion packs there will be more content skills and abilities, you dont need levels to keep playing you only need to enjoy the game.
With more levels better skills are unlocked
Well all skills are available to you at level 20. Be assured though that you wont have them all at level 20 though =P there is still much work ahead.
My skills will be more powerful
So you want your skill 'hacknslash' to do more damage. So whats the difference between doing 5 damage at a swing to a 20 hp monster and killing it in 4 swings, to doing 50 damge to a 200 hp monster and killing it in 4 swings? Well there isnt really so why would you want to be level 30 killing level 30 monsters when you could be level 20 with all the skills killing level 20 monsters. The only difference is an illusion.
Perhaps you find some quest a struggle at level 20 and you want to be able to level up and come back to complete it, well now your starting to understand that the game doesnt end at 20. You dont need to level up you need better skills, teamwork and ability so you can try again. This is why guildwars is a game about skills instead of levels.
I want people to recognise me as a high level character
If you are a great player you will be recognised, not for the number above your head but for skill and ability and the way you have prooved yourself in teamplay and pvp.
Remember a level is just an illusion to keep you playing a game and give you an imaginary goal in a game. Guildwars has replaced the level with fun, you dont play Guildwars because you want level 60, you play because its damn fun and doesnt get boring. So please anybody who still wants to raise the level cap explain to me and the community what reason i have left out.
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